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LloydyParticipant
Thanks for the quick response Halle, very sorry about the bad language posted, just copied and pasted without thinking
L
LloydyParticipantthanks
LloydyParticipantOK thanks for your quick responses – really appreciate it.
Can i stop the video force the audio session and then start the video again?
LloydyParticipantHere is the complete log
I’ll do my best to explain – basically i initialise OpenEars then suspend listening whilst i play the first video, when the video gets to the end i resume listening but i also play a silent video (Idle) on loop whilst i wait for the user to respond, once i get the response i load a new video. During the idle stage i use the following code to remove the audio from the video track – could this be affecting anything
NSArray *audioTracks = [self.idleAsset tracksWithMediaType:AVMediaTypeAudio];
// Mute all the audio tracks
NSMutableArray *allAudioParams = [NSMutableArray array];
for (AVAssetTrack *track in audioTracks) {
AVMutableAudioMixInputParameters *audioInputParams =[AVMutableAudioMixInputParameters audioMixInputParameters];
[audioInputParams setVolume:0.0 atTime:kCMTimeZero];
[audioInputParams setTrackID:[track trackID]];
[allAudioParams addObject:audioInputParams];
}
AVMutableAudioMix *audioZeroMix = [AVMutableAudioMix audioMix];
[audioZeroMix setInputParameters:allAudioParams];The audio session has never been initialized so we will do that now.
Checking and resetting all audio session settings.
audioCategory is incorrect, we will change it.
audioCategory is now on the correct setting of kAudioSessionCategory_PlayAndRecord.
bluetoothInput is incorrect, we will change it.
bluetooth input is now on the correct setting of 1.
categoryDefaultToSpeaker is incorrect, we will change it.
CategoryDefaultToSpeaker is now on the correct setting of 1.
preferredBufferSize is incorrect, we will change it.
PreferredBufferSize is now on the correct setting of 0.128000.
preferredSampleRateCheck is incorrect, we will change it.
preferred hardware sample rate is now on the correct setting of 16000.000000.
AudioSessionManager startAudioSession has reached the end of the initialization.
Exiting startAudioSession.
Recognition loop has started
Starting openAudioDevice on the device.
Audio unit wrapper successfully created.
Set audio route to SpeakerAndMicrophone
Checking and resetting all audio session settings.
audioCategory is correct, we will leave it as it is.
bluetoothInput is correct, we will leave it as it is.
categoryDefaultToSpeaker is correct, we will leave it as it is.
preferredBufferSize is correct, we will leave it as it is.
preferredSampleRateCheck is correct, we will leave it as it is.
Setting the variables for the device and starting it.
Looping through ringbuffer sections and pre-allocating them.
Started audio output unit.
Calibration has started
Calibration has completed
Project has these words in its dictionary:
AHA
ARMS
BLUE
COURSE
DAY
DOGREEN
HELLO
HELLO(2)
I
INDEEDNASTY
NICE
NICE(2)
NIGHT
NO
NOSE
OF
OK
RED
SILENCE
SORRY
STOP
SURE
THANK
THANKS
YEAH
YELLOW
YEP
YES
YOUListening.
Pocketsphinx calibration is complete.LloydyParticipantHI Halle,
Thanks so much for the quick response, it seems ok in the sample app, which suggests i’m doing something wrong, i’m creating my language model online as i’m trying to keep the app as small as possible – could this be anything to do with it. Also below is the reading g i get before it dean;t pick up my voice
Thanks again
Lloyd
Audio route has changed for the following reason:
There has been a change of category
The previous audio route was SpeakerAndMicrophone
This is not a case in which OpenEars performs a route change voluntarily. At the close of this function, the audio route is SpeakerAndMicrophone
Audio route has changed for the following reason:
There has been a change of category
The previous audio route was Speaker
This is not a case in which OpenEars performs a route change voluntarily. At the close of this function, the audio route is SpeakerAndMicrophone
Pocketsphinx has resumed recognition. -
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