I should say it can cause other problems. One example would be stopping the controller while flite is still speaking, which would result in AVAudioSession complaining about closing a session on which I/O is still happening resulting in boiler plate code in fliteDidFinishSpeaking etc, in other words it could create a mess.
Hi, I just wanted to say that I’m having exactly the same problem as Saliency. The above workaround solves the crash, but the stop/start introduces other problems, so it’s not ideal.
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