<title>Change pitch without recreating voice obj – Politepix</title>
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<guid>/forums/topic/change-pitch-without-recreating-voice-obj/#post-12473</guid>
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<![CDATA[ Change pitch without recreating voice obj ]]>
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<link>/forums/topic/change-pitch-without-recreating-voice-obj/#post-12473</link>
<pubDate>Mon, 12 Nov 2012 06:47:40 +0000</pubDate>
<dc:creator>josh</dc:creator>
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<p>With neatspeech is it possible to change the pitch without recreating the voice object as this takes time? I have tried using the voice pitch variable however it doesn’t seem to update the pitch. I have also tried using the fliteController duration_stretch variable but this seems to be ignored if neatspeech libraries are included. To get duration_stretch to work I have to switch back to OpenEars slt and remove the neatspeech libraries.</p>
<p>Example code:<br />
voice = [[William alloc] initWithPitch:pitch speed:speed transform:transform];<br />
[self.fliteController sayWithNeatSpeech:text withVoice: voice];</p>
<p>// later … say with a high voice<br />
voice.pitch = 1.0;<br />
[self.fliteController sayWithNeatSpeech:othertext withVoice: voice];</p>
<p>Thanks in advance.</p>
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<guid>/forums/topic/change-pitch-without-recreating-voice-obj/#post-12474</guid>
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<![CDATA[ Reply To: Change pitch without recreating voice obj ]]>
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<link>/forums/topic/change-pitch-without-recreating-voice-obj/#post-12474</link>
<pubDate>Mon, 12 Nov 2012 07:32:36 +0000</pubDate>
<dc:creator>Halle Winkler</dc:creator>
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<p>Hello,</p>
<p>In NeatSpeech, voice characteristics have to be set during initialization.</p>
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<guid>/forums/topic/change-pitch-without-recreating-voice-obj/#post-12475</guid>
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<![CDATA[ Reply To: Change pitch without recreating voice obj ]]>
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<link>/forums/topic/change-pitch-without-recreating-voice-obj/#post-12475</link>
<pubDate>Mon, 12 Nov 2012 08:14:11 +0000</pubDate>
<dc:creator>josh</dc:creator>
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<p>Ok, thanks.</p>
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