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		<title>Getting Output level for NeatSpeech &#8211; Politepix</title>
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					<guid>/forums/topic/getting-output-level-for-neatspeech/#post-12717</guid>
					<title><![CDATA[Getting Output level for NeatSpeech]]></title>
					<link>/forums/topic/getting-output-level-for-neatspeech/#post-12717</link>
					<pubDate>Thu, 15 Nov 2012 04:14:22 +0000</pubDate>
					<dc:creator>josh</dc:creator>

					<description>
						<![CDATA[
						<p>Is it possible to get the output level using the Neat Speech library? The [fliteController fileOutputLevel] method works well with OpenEars but as soon as I switch to NeatSpeech it only outputs 0.</p>
						]]>
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					<guid>/forums/topic/getting-output-level-for-neatspeech/#post-12775</guid>
					<title><![CDATA[Reply To: Getting Output level for NeatSpeech]]></title>
					<link>/forums/topic/getting-output-level-for-neatspeech/#post-12775</link>
					<pubDate>Thu, 15 Nov 2012 08:10:33 +0000</pubDate>
					<dc:creator>Halle Winkler</dc:creator>

					<description>
						<![CDATA[
						<p>Whoops, this may have been an oversight in version 1.0, I will check it out. If you want to try to make a quick change to OpenEars in the meantime that might help, find this line in the project OpenEars.xcodeproj in the class FliteController:</p>
<p>&#8211; (Float32) fliteOutputLevel {<br />
    if(self.speechInProgress == TRUE) {</p>
<p>and change it to:</p>
<p>&#8211; (Float32) fliteOutputLevel {<br />
    if([self.audioPlayer isPlaying] == TRUE) {</p>
<p>Then recompile the OpenEars framework and use in your app. Let me know if that results in audio output being restored.</p>
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					<guid>/forums/topic/getting-output-level-for-neatspeech/#post-13011</guid>
					<title><![CDATA[Reply To: Getting Output level for NeatSpeech]]></title>
					<link>/forums/topic/getting-output-level-for-neatspeech/#post-13011</link>
					<pubDate>Fri, 16 Nov 2012 13:16:47 +0000</pubDate>
					<dc:creator>Halle Winkler</dc:creator>

					<description>
						<![CDATA[
						<p>This is fixed in OpenEars 1.2.4 out today.</p>
						]]>
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				<item>
					<guid>/forums/topic/getting-output-level-for-neatspeech/#post-13084</guid>
					<title><![CDATA[Reply To: Getting Output level for NeatSpeech]]></title>
					<link>/forums/topic/getting-output-level-for-neatspeech/#post-13084</link>
					<pubDate>Mon, 19 Nov 2012 09:55:26 +0000</pubDate>
					<dc:creator>josh</dc:creator>

					<description>
						<![CDATA[
						<p>Thanks a lot! The latest version fixed the fliteOutputLevel. However, just to let you know the  fliteController.speechInProgress still always returns false.</p>
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					<guid>/forums/topic/getting-output-level-for-neatspeech/#post-13086</guid>
					<title><![CDATA[Reply To: Getting Output level for NeatSpeech]]></title>
					<link>/forums/topic/getting-output-level-for-neatspeech/#post-13086</link>
					<pubDate>Mon, 19 Nov 2012 10:02:37 +0000</pubDate>
					<dc:creator>Halle Winkler</dc:creator>

					<description>
						<![CDATA[
						<p>OK, good to know, thanks. In a pinch, from outside of the class you can always check whether speech is in progress by checking the boolean [self.fliteController.audioPlayer isPlaying].</p>
						]]>
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