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		<title>Using FliteController to create an audio file but avoid playing it &#8211; Politepix</title>
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					<guid>/forums/topic/using-flitecontroller-to-create-an-audio-file-but-avoid-playing-it/#post-1022158</guid>
					<title><![CDATA[Using FliteController to create an audio file but avoid playing it]]></title>
					<link>/forums/topic/using-flitecontroller-to-create-an-audio-file-but-avoid-playing-it/#post-1022158</link>
					<pubDate>Sat, 09 Aug 2014 15:06:47 +0000</pubDate>
					<dc:creator>jnanin</dc:creator>

					<description>
						<![CDATA[
						<p>Hi,</p>
<p>I am trying to create an audio file from a speech utterance with FliteController, and it works as expected:</p>
<p>    [self.fliteController say:message withVoice:self.slt];<br />
    NSData *voiceData =  self.fliteController.speechData;</p>
<p>I can save that NSData to a file and plays perfectly.</p>
<p>However, I&#8217;d like to avoid playing the message, but I don&#8217;t see how can I &#8220;load&#8221; the NSString message without playing it.</p>
<p>I&#8217;ve tried with the following properties:</p>
<p>    [self.fliteController setQuietFlite:YES];<br />
    [self.fliteController setNoAudioSessionOverrides:YES];</p>
<p>But the audio file is played anyway.</p>
<p>Any ideas?</p>
<p>Thank you very much in advance.</p>
						]]>
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				<item>
					<guid>/forums/topic/using-flitecontroller-to-create-an-audio-file-but-avoid-playing-it/#post-1022159</guid>
					<title><![CDATA[Reply To: Using FliteController to create an audio file but avoid playing it]]></title>
					<link>/forums/topic/using-flitecontroller-to-create-an-audio-file-but-avoid-playing-it/#post-1022159</link>
					<pubDate>Sat, 09 Aug 2014 15:12:18 +0000</pubDate>
					<dc:creator>Halle Winkler</dc:creator>

					<description>
						<![CDATA[
						<p>Welcome,</p>
<p>Sorry, this isn&#8217;t supported in the API.</p>
						]]>
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