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	<title>iphone &#8211; Politepix</title>
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	<link>/</link>
	<description>iOS Frameworks for speech recognition, text to speech and more</description>
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		<title>Voice Recognition / Speech Recognition and speech for the iPhone</title>
		<link>/2010/09/08/voicerecognition-for-the-iphone/</link>
					<comments>/2010/09/08/voicerecognition-for-the-iphone/#comments</comments>
		
		<dc:creator><![CDATA[Halle Winkler]]></dc:creator>
		<pubDate>Wed, 08 Sep 2010 12:31:15 +0000</pubDate>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[cmu]]></category>
		<category><![CDATA[cocoa]]></category>
		<category><![CDATA[flite]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[pocket sphinx]]></category>
		<category><![CDATA[pocketsphinx]]></category>
		<category><![CDATA[speech recognition]]></category>
		<category><![CDATA[text to speech]]></category>
		<category><![CDATA[voice recognition]]></category>
		<guid isPermaLink="false">/?p=852</guid>

					<description><![CDATA[Politepix introduces OpenEars, an open-source iOS library for implementing continuous, multithreaded, and low-overhead speech recognition and text-to-speech, using CMU Pocketsphinx and CMU Flite, for iPhone and iPad development.]]></description>
										<content:encoded><![CDATA[<h2><a href="/openears">Read more about OpenEars and download the OpenEars library for free!</a></h2>
<p>I&#8217;m happy to announce that <a href="/openears">OpenEars</a> is launched! <a href="/openears">OpenEars</a> is an open-source iOS library for implementing continuous, multithreaded, and low-overhead speech recognition and text-to-speech, using <a href="https://cmusphinx.sourceforge.net/">CMU Pocketsphinx</a> and <a href="https://www.cmuflite.org/">CMU Flite</a>, for the iPhone and iPad.  It uses nice Cocoa-standard cross-project-referenced static libraries and it offers all the easy-to-use Objective-C methods you&#8217;ll need to bring round-trip speech functions to your app. The launch version is 0.9.0 and I hope that there will be some cool projects using it.</p>
<p>[politepix-blog-inline-text-ad]</p>
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					<wfw:commentRss>/2010/09/08/voicerecognition-for-the-iphone/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">852</post-id>	</item>
		<item>
		<title>Easier low memory warning simulator testing with keyboard shortcuts</title>
		<link>/2010/02/28/consider-yourself-warned/</link>
					<comments>/2010/02/28/consider-yourself-warned/#comments</comments>
		
		<dc:creator><![CDATA[Halle Winkler]]></dc:creator>
		<pubDate>Sun, 28 Feb 2010 13:59:54 +0000</pubDate>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[simulator]]></category>
		<guid isPermaLink="false">/?p=118</guid>

					<description><![CDATA[Create a menu item shortcut for the iPhone Simulator&#8217;s &#8220;Simulate Memory Warning&#8221; feature.]]></description>
										<content:encoded><![CDATA[<div class="woo-sc-box  note   ">If you&#8217;re interested in this, you might also enjoy checking out <a href="/openears">OpenEars</a>, Politepix&#8217;s free iOS SDK for doing offline speech recognition without using the network, now featuring <a href="/2014/04/10/openears-1-7-introducing-dynamic-grammar-generation/">the ability to generate rules-based recognition grammars dynamically at runtime</a>!</div>
<p>It&#8217;s important to test any iPhone/iPad app under low memory conditions to ensure that any objects in other view controllers or views that are required are still there after the warning.  The simulators have a &#8220;<strong>Simulate Memory Warning&#8221;</strong> feature which is very helpful for debugging, but it&#8217;s still pretty far away from real-world usage to pause, mouse up to the menu, select the warning, and then see what happens.  A low memory warning could have a different result if it arrives in the middle of an ongoing event (while something asynchronous is still going on, or during an animation for instance) instead of a few seconds later.</p>
<p>[politepix-blog-inline-text-ad]</p>
<p>Which is why it can be helpful to make a keyboard shortcut for sending a warning.  Go to the <strong>System Preferences>Keyboard>Application Shortcuts</strong> preference pane, click the <strong>&#8220;+&#8221;</strong> button, select application <strong>&#8220;Other&#8221;</strong> and then navigate to the iPhone Simulator under <strong>/Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/</strong>, and then enter <strong>&#8220;Simulate Memory Warning&#8221;</strong> for the menu item and <strong>Command-1</strong> for the shortcut.  When testing in the simulator, interact with the mouse or trackpad with one hand and invoke memory warnings with the other at the same time.  If you&#8217;re a lefty, <strong>Command-0</strong> should work.</p>
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			<slash:comments>7</slash:comments>
		
		
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