Pocketsphinx disables vibrate?

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    I have a problem… I’m using AudioServicesPlaySystemSound(kSystemSoundID_Vibrate) to make the phone vibrate, but when Pocketsphinx is starting up and starts to calibrate it disables it somehow. That wouldn’t be that much of a problem, but if I turn of the recognition (stopListening) it doesn’t enable the vibration again.

    Is that the way it’s meant to be, or is it a bug? Or am I doing something wrong?

    Halle Winkler

    The audio session that is required for an app that plays back and records audio disables system sounds, unfortunately. You can try enabling OpenEars’ AudioSessionManager’s soundMixing property as described in this thread: https://www.politepix.com/forums/topic/flitecontroller-pauses-music/

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